I need a local angler to help reduce their numbers. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Pierre's stand wasn't illuminated at the moonlight jellies festival. There could be valuable minerals inside, but. Fixed an issue where Kent showed up to Olivia's reception in year 1. Monsters deal increased damage and some have received a small HP buff. Fixed a bug where players couldn't dance with SVE characters. Adjusted, nerfed, and buffed all forage locations to be more balanced. Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue where SVE fish roe didn't accurately reflect colors. If you're already playing IF2R, the trees will take 30 in-game days to grow. -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Huge thanks to the Stardew Valley developers! I seek an extremely rare and powerful goop, known as 'ectoplasm'. Fixed a graphical glitch with Dustys doghouse for recolor mods. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Added a new section graphic to the descriptions page titled "Follow me on Twitter!". Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Fixed an issue where the '?' This includes the old [CP], [TMX], [FTM], and [SVE] folders. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Added hilltop access above the IF2R cave. Players on the Android platform couldn't move in the farm cave and greenhouse. There was an issue where players couldn't equip certain "things" after a certain "action". The SBV header image has also been edited to reflect this. (not her mature event). Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Fixed an issue where players weren't getting artifacts on the farm. Fixed an issue where there were invisible building tiles on Grandpa's Farm. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Added compatibility for the More Fish mod. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Always use latest version. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Reduced fairy stones required for Sophia's Fairy Garden special order (10 > 5). Added the Custom NPC Fixes framework to SVE (no longer a required download). Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Fixed an issue where the ??? Added new forage areas and types to several maps. Fixed an issue where players couldn't trigger Abigail's 14 heart event. She'll now appear at the saloon on Fridays. Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor. Fixed an issue where players could gift Grandpa's Farm property deed to other NPCs, losing the money they spent. Fixed an issue where players weren't warped correctly when entering the greenhouse. Nerfed the Rapier's maximum damage and critical rate. This page was last edited on 8 August 2022, at 17:46. Moved the Immersive Farm 2 Remastered download to the "optional" section. IF2R will now only load the bus stop and farmcave maps on the standard farm map. : This update removes this map. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Fixed several character event viewports and pathing at Blue Moon Vineyard. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Slightly reshaded Olivia's blush portrait. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Fixed an issue where Penny sometimes got stuck during her marriage schedule. This mod is opted-in to receive Donation Points. Marlon's shop will now be closed on Community Day. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. Fixed a clipping issue with Kent's schedule in Pelican Town. Migrated shop data from TMX > Shop Tile Framework. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. This adds flawless compatibility with other mods that also add custom fish. Fixed a bug where SVE fish didnt produce anything. Fixed several schedule clipping glitches. This adds context for the players unaware of the 'Rusty Key' change in SVE. Fixed an issue where players could clip into Lance's abs. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Bug Meat(100) Changed Grandpa's Farm bus stop warps. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Fixed a crash that'd occur if players tried using their watering can at the caldera. How low does it go? Other locations are updated as players complete major storyline quests and naturally play. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Added ice cream to Martin's love category. Adjusted Marlon's schedule accordingly. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. SVE and IF2R will not load unless required mods are installed. ?, ?? Fixed a bug where players got stuck in the Wizard's 2 heart event. If you want to become a farmer, you have to start with the basics. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Prismatic shards and iridium ore will no longer spawn. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. They'll now organically cycle through different dialogues. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. The world map reflects this change. He will now give the player the correct location of the cave instead of saying it's off to the west. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. NPCs will now naturally trickle out instead of all leaving at the same time. Claire will now return home at 9:10pm from her movie theater shift when married to the player. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Added compatibility for the Razolyn the Magnificent mod. Added Leo, a new NPC with his own backstory, plot line, events, etc. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? I made 31 of 45 characters so far, including beach and regular versions for them. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Bundles will require more resources, and in some cases, different resources. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Fixed an issue where the player would get stuck during Harvey's five heart event. Most of these messages are present in the Jenkins' Residence. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. As of now, this map is broken. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed several glitched tiles on the Forest West map. Fixed a couple compatibility issues with other mods. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Andy now works on his farm all day during the first of every season (except winter). - Removed the "RemoveShed" configuration from IF2R. They can use Prismatic Shards that have been previously obtained. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. Recipes may refer to: Cooking Recipes. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Added two new maps: Shearwater Bridge and Grampleton Fields. Martin's 6 heart event is now locked if players married Claire. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Category: Disambiguation Pages. Changed and added many lines of dialogue. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. It will allow you to quickly return to any elevator doors you've discovered. The HMTGF statue can now be found in Pelican Town. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Resampled and increased the volume of "FirstSlashTheme" by 100%. Wizard will now sleep in his bed at the end of his schedule. Krobus' 4 heart event is now disabled if players are a Joja member. Fixed an issue where Leah harvested her crops at the community garden during winter. Fixed an issue where Olivia loved "weeds" as a gift. Town East is fixed and now farmable! Stardew Valley Expanded ConcernedApe . Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Makes the desert more compact, shortening the bus trip cutscene. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Fixed an exploit where selling Joja Berry Machines netted massive profits. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Lamp posts didn't work correctly in the Joja variant maps. Added a new graphic and section to the SVE decriptions page: "New NPCs". Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. Fixed several glitched tiles on a couple maps. ?, and ???. This was requested due to numerous lag issues players were experiencing. and ?? Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. It is available for download at ModDrop under the Download/See all versions dropdown menu. Fixed many glitched tiles on several maps. Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. Changed an interactable "area" on a certain "map". Nerfed the IF2R quarry ore, gem, and geode spawn rates. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Grandpa's Farm is also not available on mobile at this time. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. This will prevent issues players experienced when updating SVE. Iridium quality vegetables do not count. Added kittyfish information on the SVE Nexus descriptions page. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where the game froze when players warped to Joja ???. This event takes place in the desert after the player has reached five hearts with her. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Rewrote ??? It's also recommended players chop down all palm trees after updating on pre-existing saves to make way for new ones that'll grow (or use Reset Terrain Features). Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Items must be collected after accepting the quest. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). The hat mouse area is now cleaned of trash once the trash bear quest is complete. ^. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Fixed an issue where players couldn't dig up artifacts at the old community garden. He's unlocked after players donate 60 artifacts. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Fixed an issue where extra layers weren't displaying in the saloon. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Gave Lance a birthday, but it's hidden on the calendar unless married. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. When it saw you, it fled toward town. Fixed an issue where there were several unpassable grass tiles at Morris' property. Fixed a bug where Jas and Vincent got stuck during the flower festival. Extended the entrance in the desert railway to the Crimson Badlands. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. (I made a Twitter account! Added compatibility patches for the East Scarpe mod. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. It's the perfect map to store a bunch of kegs as well. 09-29-2020: Fixed several miscellaneous map glitches. Adjusted the prices of several items in several shops. Vortex support has been added for SVE! Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). icon if players exited to menu and returned to playing. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. She appears in-game after players see her intro event after the rockslide is cleared. Removed the flower beds on the right side of Pierre's general store due to clipping into hardcoded sprites during Leah's art event. Fixed many miscellaneous map glitches in several maps. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. . Talking to Lucikiel once will trigger his introduction event in town. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Increased forage spawns in the highlands ruins area during summer and fall. Added a "Smaller Desert Map" configuration (default = "false"). Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Increased puppyfish spawn rate (5% > 15%). 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. Several forage locations, such as the Lost Woods, have been fixed and work now. Victor now plays arcade games in the saloon on Fridays. Fixed many various typos in location messages and dialogue. Dusty will now rotate portraits on different days when petting him. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Fixed an issue where players couldn't fish up the pyramid decal in Calico Desert. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Fixed an issue where NPCs walked through the special orders billboard. There's a lot of trash in the water. Shiny Lunaloos can now be caught during any weather. (I have now started full development on the new characters). IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Added a new UI if players are in Galdora. These events are not included in the guide. Fixed an issue where several SVE questlines could appear on the special order board. Fixed an issue where Sam's 8 heart event froze. Leeks grown and harvested from Spring Seeds count toward this quest. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Fixed an issue where debris could spawn in out of bound areas on GF. The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete. Added back the "blanket" to the Egg Festival plaza. Fixed an issue where Sophia's 14 heart event crashed the game. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. There are two major types of quests, story quests and Help Wanted quests. (Uploaded a quick hot fix for the IF2R horse warp issue). Fixed an issue where the cherry blossom tree in the IF2R backyard was rendered invisible during the introduction cutscene. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Fixed an issue where Victor's schedule would crash the game. Added 4 new food recipes. Fixed glitched tiles in the forest, summit, and IF2R maps. Added new cover art titled "Ginger Island Resort". Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. It will now transport players directly to the mines, but not vice versa. Fixed an issue where some players couldn't add SVE fish to their aquariums. It's now called "Original Mines Entrance". Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Needs this for the Character Lance to be in your game. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Changed several tiles/furnitures in the Jenkins' Residence. Stardew Valley is an open-ended country-life RPG! Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Fixed an issue where entering Marnie's Shed caused the game to freeze if players allowed the Joja takeover of the valley. It's not in the same area it used to be! Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. Added two new events for ??? 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Fixed an issue where players couldn't turn in pam's billboard quest. If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. Added a quick event for Lewis outlining Community Day. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. This author has not provided any additional notes regarding file permissions. Changed some wording in Sebastian's 7 heart event. Removed many static flowers and mushrooms from all maps due to requests. Changed Apophis' monster design and behavior. Fixed a bug where players froze during the Wizard's 2 heart event. You've been promised a substantial reward if you're successful. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. The content folder has been removed, simplifying installation. Edited the eastern side of the mountain. Fixed a graphical glitch with the petbowl on IF2R. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. This time, the instructions are more cryptic. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Fixed an issue where out of season forage would hang around the beginning of the new season. This recolor is available in the "Recolor Compatibility" download. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. https://www.patreon.com/StardewValleyExpanded. Optimized the Crimson Badlands monster spawns. Fixed an issue where the game froze during Harvey's 10 heart event. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. Shearwater Bridge events didn't correctly warp players after cutscenes. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). He also visits the Adventurer's graveyard during fall. Grandpa's Shed questline has been rewritten. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). Vanilla, Eemie, and Starblue Valley colors are supported! 10-20-2020: Fixed a misspelled false dependency in the IF2R manifest. JojaMart no longer sells seeds out of season. Removal of the mod from the mods directory is required for SVE to function. -The trash bear disappeared Dusty from his doghouse (poor Dusty). He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. If anyone can collect 1000 pieces of [Resource] in a week, they'll earn a reward. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Fixed an issue where magic torches in Lance's spouse room didn't emit light. A dozen leeks should do the trick they're his favorite. Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.). Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Fixed glitched tiles and corrected the patching logic in the Adventurer Guild. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Fixed an issue where Morris' 8 heart event bugged out and looped. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Gathering counter works with Crab Pots and Garbage Cans. Fixed cliff shadows on IF2R near the farm cave. Added night market dialogue for SVE NPCs. Olivia now shows more affection to the player in her 10 heart event. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Fixed a graphical glitch in deep cave on IF2R. Fixed a couple typos in some event dialogue. Perfect for players who enjoy Dark Souls-like difficulty. This board has larger orders that would not be normally found on the Help Wanted board. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. Be warned that there are spoilers! Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 Fixed the Oasis warp. Added schedules and dialogues to many adventurer NPCs. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Fixed miscellaneous issues in several character events. Gofer (Complete 10 'Help Wanted' requests), A Big Help (Complete 40 'Help Wanted' requests), If done long before this quest, building a, Other items which are loved by at least 3 villagers and are also relatively easy to stockpile are. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". Added leaves onto the ground during fall in outdoor locations. Stardew Valley is an open-ended country-life RPG! Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. They allow the addition of new weapons, fish, potions, items, and objects. Find 100 each of red, orange, yellow, green, blue, and purple items.
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